Wiki | |
Founder(s) | Robert Flory |
---|---|
Key people | Xkeeper[1] |
Website | tcrf.net/The_Cutting_Room_Floor |
Alexa rank | 45,962 (March 2018)[2] |
Launched | 2002; 17 years ago (original form) 2 February 2010 (current form) |
Content licence | CC BY 3.0 |
The Cutting Room Floor (TCRF) is a website dedicated to the cataloguing of unused and debugging content in video games. The site and its discoveries have been referenced in the gaming press.
The site started out as part of a blog but was reworked and relaunched as a wiki in 2010. The reworked site is considered by Edge to be a major catalogue of unused video game content.
History[edit]
The Cutting Room Floor was started by Robert Flory in 2002 as part of a blog.[1] It mainly focused on Nintendo Entertainment System games[3] and was occasionally updated.[1] In the late 2000s Alex Workman, better known as Xkeeper, reworked the site into a wiki, which launched on 2 February 2010.[3] The site has since specialised (Kotaku described them as 'routinely responsible' for it[4]) in what gaming media (including Edge) have likened to video game archaeology:[1][5][6][7][8] its members analyse video game code and content using various tools (such as debuggers and hex editors[1]) and if something interesting is found, an 'uncover' starts.[5] According to Xkeeper, the site's members co-operatively analyse their findings to work out how to use content.[5] The site's goal is to catalogue 'as many deleted elements as possible from all sorts of games'.[9]
In December 2013, Edge considered The Cutting Room Floor to be the largest and best-organised catalogue of unused video game content.[1] Around this time, the site had 3712 articles.[1] In June 2016, Xkeeper said that the website has largely avoided copyright issues.[5]
Amongst the more noted discoveries are the secret menus in the Mortal Kombat games,[4][10][11] and The Legend of Zelda prototype (which was 'extensively' catalogued and a The Cutting Room Floor moderator GoldS considers the site's most important article[12][1]).[5]The Cutting Room Floor's community are reported to have paid 700 dollars for an unreleased Nintendo DS Tetris prototype.[5] A coding error in Super Mario Bros. that changed the behaviour of the Spiny eggs also made the gaming press.[13] In May 2018, Kotaku and Eurogamer reported on a Pokémon Gold and Silverprototype and its assets that had been discovered and documented on the website.[14][15] Where to find elven armor in skyrim.
Other material catalogued include hidden messages,[6] and regional and revisional differences (differences between versions and ports).[16]
References[edit]
- ^ abcdefgh'The Explorers: The gaming archaeologists digging through the code you were never meant to see'. Edge. 16 December 2013. Archived from the original on 18 February 2014. Retrieved 28 March 2018.
- ^'Tcrf.net Traffic, Demographics and Competitors - Alexa'. Alexa Internet. Retrieved 28 March 2018.
- ^ ab'The Cutting Room Floor:About'. The Cutting Room Floor. Retrieved 28 March 2018.
- ^ ab'The People Obsessed With Uncovering Gaming's Deepest, Darkest Secrets'. Kotaku. 29 March 2016. Retrieved 28 March 2018.
- ^ abcdefErnie Smith (16 June 2016). 'A Link to the Past: Unused Content in Video Games'. Tedium. Retrieved 28 March 2018.
- ^ abHeidi Kemps (May 2013). 'The Funny, Occasionally Dirty, Hidden Messages in Your Favorite Games'. Wired. Retrieved 28 March 2018.
- ^Joel Peterson (10 August 2017). 'Hackers uncover long lost Super Mario Bros. 2 enemy'. Destructoid. Retrieved 28 March 2018.
- ^Pat Torfe (3 December 2017). 'Check Out This Unused 'Bloodborne' Content!'. Bloody Disgusting. Retrieved 28 March 2018.
- ^'Discover The Deleted Scenes From Your Favourite Games'. Outside Xbox. Mike Channell. Retrieved 28 March 2018.
- ^Kyle Orland (24 February 2016). 'Decades later, players are still unlocking secrets in classic Mortal Kombat'. Arts Technica. Retrieved 28 March 2018.
- ^Mat Paget (25 February 2016). 'Mortal Kombat's Secret Menus Discovered 20 Years Later'. GameSpot. Retrieved 28 March 2018.
- ^Michael McWhertor (27 December 2010). 'A Rare Look At What The Legend of Zelda Used To Be'. Kotaku. Retrieved 28 March 2018.
- ^Donald Theriault (24 April 2016). 'New Error Found In Super Mario Bros'. Nintendo World Report. Retrieved 28 March 2018.
- ^Gita Jackson (31 May 2018). 'Old Pokémon Gold And Silver Demo Shows Features That Never Made It'. Kotaku. Retrieved 19 August 2018.
- ^Tom Phillips (31 May 2018). '20 years later, fans uncover never-before-seen Pokémon left on the cutting room floor'. Eurogamer. Retrieved 19 August 2018.
- ^Ben Stegner (30 May 2014). '4 Useful and Interesting Video Game Websites You've Never Heard Of'. MakeUseOf. Retrieved 28 March 2018.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Cutting_Room_Floor_(website)&oldid=872851491'
DLC requirements
DLC name |
---|
Dawnguard |
Hearthfire |
Dragonborn |
Nexus requirements
Mod name | Notes |
---|---|
Unofficial Skyrim Legendary Edition Patch |
Mods requiring this file
Mod name | Notes |
---|---|
BUVARP - Barely Used Vanilla Actors Recycle Project | |
Chinese Translation for Cutting Room Floor | |
Cutting Room Floor - Castellano con voces | |
Cutting Room Floor - Deutsch | |
Cutting Room Floor - No Snow Under the Roof | |
Cutting Room Floor - Polish translation | |
Cutting Room Floor - SMHK - Hungarian translation | |
Cutting Room Floor - Spanish | |
Cutting Room Floor - TRADUZIONE ITALIANA -SKI- | |
Cutting Room Floor - Turkish Translation | |
Cutting Room Floor and Whiterun Outskirts Market Compatibility Patch | |
Follower Nirya - 2018 Edition - SCE | Hard requirement for ESP; adds quest to increase Nirya's disposition towards the player |
Guard Armor Overhaul - CRF CoS WiC Compatability Patch | |
Immersive Stables 2.0 - Cutting Room Floor Patch | |
More Patches for CACO | |
More Tavern Idles for Realistic Room Rental Enhanced | Hard Requirement |
Simple Worldwide Interior Fast Travel patches for USLeEP and Cutting Room Floor | only for the CRF version of the patch |
THE PEOPLE OF SKYRIM CUTTING ROOM FLOOR PATCH | |
Traducao - Cutting Room Floor | |
Weathered Road Signs |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Hana - For a ton of beta testing my characters weren't able to do. Bethesda's rat's nest never stood a chance!
nonoodles - Riften southeast gate mesh.
nonoodles - Riften southeast gate mesh.
Donation Points system
This mod is opted-in to receive Donation Points
Translations- Turkish
- Spanish
- Portuguese
- Polish
- Italian
- Hungarian
- German
- Czech
- Chinese - Mandarin
Translations available on the Nexus
Language | Name |
---|---|
Turkish | Cutting Room Floor - Turkish Translation |
Italian | Cutting Room Floor - TRADUZIONE ITALIANA -SKI- |
Spanish | Cutting Room Floor - Castellano con voces |
German | Cutting Room Floor - Deutsche Version |
Polish | Cutting Room Floor - Polish translation |
Italian | Cutting Room Floor TRADUZIONE ITA |
Chinese - Mandarin | Chinese Translation for Cutting Room Floor |
Portuguese | Traducao Pt-Br Cutting Room Floor 2.0 |
German | Cutting Room Floor - Deutsch |
Hungarian | Cutting Room Floor - SMHK - Hungarian translation |
Portuguese | Pt-Br Translation Cutting Room Floor |
Spanish | Cutting Room Floor - Spanish |
Italian | Cutting Room Floor-47327-1-1-2ITA |
Italian | Cutting Room Floor - italiano |
Czech | Cutting Room Floor - Czech translation |
Polish | Cutting Room Floor by Arthmoor - POLISH translation |
Portuguese | Traducao - Cutting Room Floor |
Italian | Cutting Room Floor - ITA by Hexaae |
Version 2.0.9
- Cleaned with xEdit 4.0.1 to remove additional ITMs that were not visible previously.
Version 2.0.8
- Trilf should now be properly running the sawmill at Irontree Mill. (Bug #23227)
The random encounter with the wandering noble should now properly clean up after itself. This will not fix encounters that have already spawned though.
A bush was clipping with the fence in Kynsegrove, and it was possible to get stuck between the hay bales and the inn if you jumped up on them and tried to walk behind. (Bug #23223)
- Trilf should now be properly running the sawmill at Irontree Mill. (Bug #23227)
Version 2.0.7
- Floating bush in Heljarchen grounded. (Bug #23008)
Nirya has been added to the potential marriage faction so she can be married after Research Thief is done. (Bug #22978)
Ash Spawns will now carry the Black-Heart Blight disease. (Bug #22966)
The giant at the end of Fallowstone Cave will now wield his unique enchanted club. (Bug #22962)
The guard at the southeast gate should handle the encounter properly if the player has not yet dealt with the one at the north gate. (Bug #22915)
Supply Line (FreeformFrostRiver) should now properly randomize 3 delivery locations once you've completed it the first time. (Bug #22910)
The random encounter involving the wandering noble and his bodyguard should also have generated a female companion. She has now been added to the encounter data. (Bug #22838)
Hoarfrost Grotto has been completed and connected to the game. (Bug #22833)
- Floating bush in Heljarchen grounded. (Bug #23008)
Version 2.0.6
- Froa should now move to Honorhall Orphanage if Keld and Iddra are both dead in Kynesgrove.
Tolfdir will no longer give out the Rogue Wizard quest before the Saarthal quest has been completed. This matches with his other radiant quest in the same manager branch.
If Uglarz is killed before returning to Narzulbur the quest will now properly fail as it should have.
- Froa should now move to Honorhall Orphanage if Keld and Iddra are both dead in Kynesgrove.
Version 2.0.5
- Facegen files for Froa were missing from the archive.
The sleeved version of the Stormcloak curiass has been fixed to reduce clipping when an NPC wearing it sits down. (Bug #19738)
- Facegen files for Froa were missing from the archive.
Version 2.0.4
- A road sign west of Nightgate Inn was overlapping with another from Point The Way and has been adjusted.
All of the hirelings, except Marcurio, had personal outfit entries which were not being used. These have now been assigned. (Bug #21985)
Getting the Delayed Burial quest (DB01Misc) but never talking to Cicero (the jester) results in the quest becoming permanently stuck open in your journal. It will now properly fail if this is the case. This fix cannot be applied retroactively since the quest will already be stopped. (Bug #21772)
- A road sign west of Nightgate Inn was overlapping with another from Point The Way and has been adjusted.
Version 2.0.3
- The collision box around Froa's bed was not set to L_NAVCUT so the NPCs naturally tried to walk through it to get to the chair next to it.
The magic effect for Slid's Staff was using the wrong casting animations and causing the player to end in a casting stance when they shouldn't.
Typo in Stop Rune description fixed. (Bug #20523)
Escaping from prison in Cidhna Mine triggered an obscure bug where quest items could no longer be picked up. (Bug #20756)
3 scenes where Xander will shop in Solitude have been restored. He will now visit Angeline's Aromatics on Tirdas and Turdas, Bits & Pieces on Middas, and Radiant Raiment on Fredas.
A line at the end of the scene when stopping Potema's ritual in Wolfskull Cave has been restored.
- The collision box around Froa's bed was not set to L_NAVCUT so the NPCs naturally tried to walk through it to get to the chair next to it.
Version 2.0.2
- Shalidor's Insights: Magicka had a pitifully weak reward that was not in line with the difficulty involved in obtaining the reward. It also lacked a VendorItemScroll keyword.
The pack spider could sometimes get lost when passing a load door due to not being persistent. The script has been modified to move him into the alias the quest had reserved for this.
The Wayward Traveler did not have proper ghost or undead keywords set, and was dropping the wrong ash pile upon being killed.
Froa's bed in the Braidwood Inn has been moved to a different wall to reduce conflicts with other mods.
Talib's unfinished house in Stonehills that was accidentally left in with 2.0.1 has been completed and he now lives in it.
Glow spiders cut from the Dragonborn DLC have been restored.
- Shalidor's Insights: Magicka had a pitifully weak reward that was not in line with the difficulty involved in obtaining the reward. It also lacked a VendorItemScroll keyword.
Version 2.0.1
- New Content:
Omen of Warding and Stop Rune powers restored to the game on Solstheim.
Pack spiders have been restored to the game.
Crafting recipes have been added to Neloth's staff enchanting station for the Staff of Frost Rune, Staff of Fire Rune, Staff of Shock Rune, and Staff of Fade Other.
Malkus will now carry the 'Letter from Harkon' note.
Vampire armor outfits will now include the Vampire Gauntlets that were never used.
Barleydark Farm now has a pair of dogs living there to help defend against potential predators.
Bugs Fixed:
Aleuc used a voice type that had no lines recorded for the blacksmith dialogue.
A signpost group with one of the new Heljarchen signs on it needed to be moved to match placement with Point The Way. (Bug #19799)
Runil's quest needed some stray conditions removed to allow the dialogue to complete properly. (Bug #19520)
The Briarheart at Lost Valley Redoubt should not respawn as he was only intended to be there once to provide access to the Briarheart Geis. (Bug #19519)
It was possible for Mikael's restored scene to start with him upstairs and out of earshot. (Bug #19495)
An invalid description was removed from DragonhideScroll since the underlying effect has the correct text. (Bug #19349)
The key to Barleydark Farmhouse should be labeled as Barleydark Farmhouse Key.
- New Content:
Version 2.0.0
- Converted to Legendary Edition. All future support will be on this branch ONLY.
Added road signs to various intersections near Stonehills and Heljarchen for the two villages.
Enabled the 'Mourning' quest which was blocked from running despite the dialogue being completely intact. When an NPC loses a friend or loved one, they may mourn the loss for a set amount of time before resuming their usual schedule.
Fixed an issue with Orthorn's room not enabling if there were conflicting edits to Eye of Magnus (MG08).
Orthorn is not essential so his room should not get activated in the College of Winterhold if he's dead before the time comes.
Hern will now be enabled by default so that he and Hert can both access their unique dialogue for when he's around. Killing him prior to the Dark Brotherhood contract was already accounted for by Bethesda.
Nightgate Inn can now be chosen by the game as a possible place for Sam to show up for A Night To Remember.
Missing Apprentices will now be started via a notice pinned to the doorways in each of the major halls of the College. This resolves issues with the recorded dialogue not playing for some people.
The script controlling Animal Pelt Collection (CR03) has been optimized so that it no longer uses a continuously updating script polling the game every 10 seconds. The counting method for getting pelts for Aela also properly handles dropping them.
- Converted to Legendary Edition. All future support will be on this branch ONLY.
Version 1.1.7
- Please Note: CRF 1.1.7 is the final version that uses only the USKP as master that will be supported. No further updates will be made to this branch! All future support will be for the Legendary Edition ONLY.
Orthorn is not essential so his room should not get activated in the College of Winterhold if he's dead before the time comes.
- Please Note: CRF 1.1.7 is the final version that uses only the USKP as master that will be supported. No further updates will be made to this branch! All future support will be for the Legendary Edition ONLY.
Version 1.1.6
- Added road signs to various intersections near Stonehills and Heljarchen for the two villages.
Enabled the 'Mourning' quest which was blocked from running despite the dialogue being completely intact. When an NPC loses a friend or loved one, they may mourn the loss for a set amount of time before resuming their usual schedule.
Fixed an issue with Orthorn's room not enabling if there were conflicting edits to Eye of Magnus (MG08).
- Added road signs to various intersections near Stonehills and Heljarchen for the two villages.
Version 1.1.5
- Trilf's sandbox AI did not have its interrupt flags set.
Captain Metilius' sandbox AI did not have its interrupt flags set.
Grushnag should be using a heavy armor outfit since his skill set is geared toward heavy and not light armor.
The southeast gate at Riften was supposed to have guards but somehow those changes were lost. The gate now has guards again. (Bug #19465)
The goat pen mentioned in dialogue about Froa has been added behind the inn in Kynesgrove.
The College guard should no longer enter the Hall of Elements during Eye of Magnus until after you are told to kill Ancano.
Guard dialogue for the Frost River settlement was conditioned for the wrong hold. 3 of the 4 lines also did not fit with Stormcloaks once they take the hold. (Bug #19347)
The guards at Half-Moon Mill should now be the only ones delivering the unique lines about Hert and Hern. (Bug #19347)
The Imperial guard at Half-Moon Mill will now be identified as a 'Falkreath Hold Guard' to be consistent with other hold naming conventions. (Bug #19347)
Delayed Burial will no longer get stuck in the journal if the quest completes without actually talking to the jester. (Bug #19409)
- Trilf's sandbox AI did not have its interrupt flags set.
Version 1.1.4
- Grushnag had no weapon or shield in his inventory.
Two meshes for the abandoned sawmill outside of Kynesgrove were accidentally left out of the package.
LOD has been generated for the various exterior locations that have been restored.
Max Height Data in cells with added structures has been updated. Should help with making sure dragons don't fly through houses. ( Provided another mod doesn't undo the edits :P )
Vignar Gray-Mane will now sandbox in Dragonsreach 3 days out of the week if he's not the Jarl. This enables access to a scene that doesn't play due to him never going there otherwise.
Forsworn Warlords have been added to the various Forsworn leveled lists they were never made a part of. You can begin encountering them at level 46 and above.
Restored the very short Runil's Dark Past. Speak to him after retrieving his journal (and reading it) to get the dialogue for it.
An unsent letter from one of Peryite's afflicted has been placed in Bthardamz Workshop.
- Grushnag had no weapon or shield in his inventory.
Version 1.1.3a
- Orthorn needed to be added to the College of Winterhold faction, as well as the crime faction for the city of Winterhold.
The initialization script failed due to the Reset() call for Missing Apprentices being in the wrong order with the Stop() call.
Chickens at Barleydark Farm had no ownership.
- Orthorn needed to be added to the College of Winterhold faction, as well as the crime faction for the city of Winterhold.
Version 1.1.3
- Missing guards have been restored to Half-Moon Mill. They will have access to some unused dialogue there as well. (Bug #18637)
Missing Apprentices will now be a start-game-enabled quest to prevent issues with the aliases getting blocked due to picking up the existing items in the quest.
Phinis College lecture about the apprentices will be rigged to play first so that the quest gets a proper chance to start the way it was intended.
The College guard should no longer use any of the remarks about casting spells and certain skills that are related to magic. Most of them were used in a mocking tone. (Bug #18958)
It was possible for Sild's Staff to duplicate itself due to a poorly designed status quest to ensure the item was available if the player had already been to Rannveigs Fast. (Bug #18776)
Typos in dunRagnvaldBook01 corrected: 'Sarek' -> 'Saerek' (Bug #18622)
The two miners added in Saarthal have been removed. Ongoing problems with their AI and navigation in the dungeon have been unresolvable. Plus they're clearly out of place when still in the site after MG02 is completed and everyone else has left. (Bug #18728)
Froa, missing Nord child of Kjeld and Iddra, has been restored in Kynesgrove.
Frostbark Lumber Mill, mentioned by Ganna, has been restored to the game in the intended location along the river across from Kynesgrove.
- Missing guards have been restored to Half-Moon Mill. They will have access to some unused dialogue there as well. (Bug #18637)
Version 1.1.2
- Orthorn has dialogue implying he'll return to the college at a later date. He will now go to the Frozen Hearth in Winterhold and sandbox there until the player becomes Archmage. At that point he will take up a normal routine at the College itself.
Fixed a poorly placed tankard and a basket clipping through the floor. (Bug #18282)
The College guard should no longer prematurely jump Ancano to cause an infinite combat loop. (Bug #18469)
The enchantment value on the Staff of Fading was not consistent with other expert level staves. (Bug #18475)
The new staves added to the leveled lists were in inconsistent lists based on their spells. (Bug #18476)
The two Saarthal miners did not have persist locations set which may have been impacting their placement when entering the dungeon. (Bug #18474)
The civil war soldier swap at Frost River was not being done correctly. The markers for the local soldiers are now parented to the markers in Morthal and will switch when Morthal switches.
Corrected a bad navmesh border connection in cell 8,-3 which should solve problems with navigation to Chillfurrow Farm. (carryover fix from USKP)
The map marker at Heljarchen now has an enlarged radius so it will be discoverable from the road.
The map marker at Stonehills will now indicate it as a settlement instead of a mine. (Bug #17593)
- Orthorn has dialogue implying he'll return to the college at a later date. He will now go to the Frozen Hearth in Winterhold and sandbox there until the player becomes Archmage. At that point he will take up a normal routine at the College itself.
Version 1.1.1
- During Staff of Magnus (MG07) and Eye of Magnus (MG08) the College Guard will be outside with everyone else until you break through the barriers, at which point he will assist in the fight against Ancano. (Bug #18248)
Fixed some typos in the Letter to Vals Veran. (Bug #18094)
Varnius Junius should not run his hello topic about Tasius if Tasius is dead. (Bug #17833)
Corrected a room bounds issue in Left Hand Mine with the additional tunnel. (Bug #17831)
Covered up a floor gap with some wood planks in Left Hand Mine where the new tunnel connects. (Bug #17831)
The 'Staff of Fading' was created to make use of the 'Fade Other' staff enchantment that was left hanging. It has been added to the LItemStaffIllusion50 leveled list.
'Staff of Fire Rune', 'Staff of Frost Rune', and 'Staff of Shock Rune' have been created to make use of the respective staff enchantments that were created but never used. The 3 staves have been added to the LItemStaffDestruction50 leveled list.
The original visual effects Bethesda made for Iron Flesh, Oak Flesh, Ebony Flesh, Stone Flesh, and Dragonhide have been restored.
The added residents of Stonehills (Argi, Aleuc, Talib) will now have proper burial urns in Solitude if they are killed. For Argi and Talib, this change will not take effect on an existing save.
The residents of Heljarchen will now have proper grave sites if they get killed. This change will not take effect on an existing save.
Merged necessary quest fix for Ill Met by Moonlight from USKP 2.0.8.
- During Staff of Magnus (MG07) and Eye of Magnus (MG08) the College Guard will be outside with everyone else until you break through the barriers, at which point he will assist in the fight against Ancano. (Bug #18248)
Version 1.1
- The two Sarthaal miners sometimes get themselves stuck behind the gate used for the quest. Their AI radius has been reduced and the center marker moved further up. (Bug #17342)
Updated the script controlling the extra hunters for Ill Met By Moonlight (DA05) so they will show up in the proper places. (Bug #17441)
Uglarz has a dialogue topic that is no longer appropriate to use if Chief Mauhulakh is dead. (Bug #17809)
Uglarz has two dialogue topics that are no longer appropriate to use if Urog is dead. (Bug #17810)
Chief Mauhulakh has two hello topics that are no longer appropriate to use if Uglarz is dead. (Bug #17811)
Bolar has a hello topic that is no longer appropriate to use if Chief Mauhulakh and/or Uglarz are dead. (Bug #17812)
Yatul has a hello topic that is no longer appropriate to use if Chief Mauhulakh and/or Uglarz are dead. (Bug #17813)
Urog has two hello topics that are no longer appropriate to use if Uglarz is dead. (Bug #17814)
Dushnamub has a hello topic that is no longer appropriate to use if Chief Mauhulakh, Uglarz, Bolar, or Yatul are dead. (Bug #17815)
Dushnamub has a hello topic that is no longer appropriate to use if Chief Mauhulakh or Uglarz are dead. (Bug #17816)
Merged necessary quest fix for Rannveig's Fast from USKP 2.0.7.
- The two Sarthaal miners sometimes get themselves stuck behind the gate used for the quest. Their AI radius has been reduced and the center marker moved further up. (Bug #17342)
Version 1.0.9
- The village of Heljarchen has been restored to the game at the intended area around Nightgate Inn. (Bug #17155)
Aleuc, missing blacksmith in Stonehills, has been restored to the game along with his house. (Bug #17156)
Letter to Vals Veran was added in Hillgrunds Tomb.
Imperial War Horn was added to General Tullius' quarters.
Nord War Horn was added to Ulfric's quarters.
Several floating and/or embedded objects in Maden-Loom Manor have been fixed. (Bug #17209)
Some floating and/or embedded objects in Frost River Meadery have been fixed. (Bug #17218)
Restored the fortify magicka scroll reward that was left out for Shalidor's Insights.
Several articles of clothing that were not added to leveled lists are now available.
- The village of Heljarchen has been restored to the game at the intended area around Nightgate Inn. (Bug #17155)
Version 1.0.8
- Minor subtitle typo fixed in the Whiterun stables scene.
The spell tome for Fade Other should have been valued at 800 instead of 80 since it's a more powerful extension of Invisibility.
The Vault of the Vigilants did not have the key assigned to it.
The Briarheart Geis needed MagicDisallowEnchanting added. It also did not have its critical damage value set.
'Mzinchaleft Guard's Note' has been placed outside Maluril's door.
'Habd's Death Letter' has been added in Frostflow Abyss.
Sild's Staff has been given to him in Rannveig's Fast. The dunRannveigSummonGhost enchantment also needed the base cost corrected downward and the magic keywords attached. If you've already been there and killed him, the staff will be sitting on a table near his work area.
Circle of Vitality has been completed and added to the game. It will become available when the Restoration Ritual is completed.
Two of the Saarthal Miners have been added to the game. Restoring the other 4 would have been silly as they are simply clones of the two that have been placed. Plus the Saarthal Excavation just doesn't have room for that many NPCs.
Stormcloak Cuirass (sleeved version) has been added to the leveled lists for Stormcloak gear.
- Minor subtitle typo fixed in the Whiterun stables scene.
Version 1.0.7
- The CarryActorScript setup was missing from one of the farmers at Frost River Farm.
Supply Line would not mark the journal as completed when finished. It also should have been marked as a Miscellaneous quest so it wouldn't have empty journal entries showing in the log.
The unused College Guard has been added at the College of Winterhold. He'll now patrol the grounds, as well as stand watch during part of Revealing the Unseen and Containment.
Restored a line of dialogue for Barbas in A Daedra's Best Friend (DA03) where you can ask him why Vile kicked him out.
- The CarryActorScript setup was missing from one of the farmers at Frost River Farm.
Version 1.0.6
- Frost River Farm has been resurrected from the depths of obscurity. It now occupies space in western Hjaalmarch, along the border area near Dragon Bridge. The 'Supply Line' quest that goes with this location should now be available by speaking to Signar Iron-Blood at the farm.
Irontree Mill has been relocated to Hjaalmarch next to Frost River Farm. The coastal location was not really appropriate.
Trilf's House has been resurrected from the ether and placed next to the newly relocated Irontree Mill. Steirod will live there with him.
Trim gap and wall seam repaired on the new Riften southeast gate using an old USKP mesh to copy parts from.
Corrected a typo in FreeformCollegeAInitResponse1.
Corrected two typos in NarzulburFreeFormWifeQuestSharedInfos.
With Nazeem and Ahlam living in their proper house now, Jenassa has been given bed linkage to the now vacant upstairs bedroom. Marrying her will now cause this to become a valid location to get the Lover's Comfort bonus. Her sandbox package in the location has also been modified so she'll make full use of the entire cell.
The restored scene at the Whiterun Stables should not be attempted if With Friends Like These (DB02) has started.
Two cut lines of dialogue intended to be spoken by Eorlund Grey-Mane have been restored.
The Wayward Pass ghost did not have its ghost script properties set. May not take effect on existing saves.
- Frost River Farm has been resurrected from the depths of obscurity. It now occupies space in western Hjaalmarch, along the border area near Dragon Bridge. The 'Supply Line' quest that goes with this location should now be available by speaking to Signar Iron-Blood at the farm.
Version 1.0.5
- Room bounds in Left Hand Mine needed to be expanded to include the exit from Cidhna Mine.
Added the Briarheart Geis for the boss at Lost Valley Redoubt.
Added some miscellaneous notes cut from the game.
Added The Secrets of Ragnvald to the room where Otar the Mad spawns.
Enabled Ghorbash's Ancestral Axe. Should be mounted over his bed in his longhouse.
The restored dragon encounter outside of Bleak Falls Barrow never allows the dragon's corpse to be cleaned up because the quest controlling him is never stopped.
The dragon has also been swapped from a static reference to a leveled instance of a dragon.
Rogue Wizard will not enable the target until Tolfdir actually gives the quest to the player.
Fixed a mismatched subtitle for Uthgerd's scene at the Whiterun Stables.
Makhel Abbas had AI problems that were not worth attempting to resolve so his reference has been removed.
The boarded up southeast gate in Riften has been restored to a functioning entry point.
Karinda (Dagny's horse) has been placed at the Whiterun Stables. Not used in anything other than being there for extra decoration.
The following unobtainable spell scrolls have been added somewhere in the world: Scroll of Dead Thrall, Scroll of Dragonhide, Scroll of Flame Thrall, Scroll of Frost Thrall, Scroll of Storm Thrall. No, I'm not going to tell you where to find them. Go exploring!
The Fade Other spell (invisibility cast on others) has been given a spell tome and added to Drevis Neloren's expert spells list.
Drahff's confidence value in AI has been lowered from Foolhardy to Average to allow the intimidation option for his scene a realistic chance of succeeding.
Fixed two gaps in Dwemer ruin structured in the Cidhna Mine section that was restored.
Fixed a bandit chest in the restored Cidhna Mine section that was rotated backward.
Fixed some overlapping potion bottles in the restored Cidhna Mine section.
Lilith Maiden-Loom's house has been restored to the game. She takes over the space across from the Whiterun Stables.
Wintersand Manor has been relocated to the property at Chillfurrow Farm.
- Room bounds in Left Hand Mine needed to be expanded to include the exit from Cidhna Mine.
Version 1.0.4
- Restored the Spectral Arrow spell as a reward for completing Treva's Watch.
The decoded version of Gallus' Journal will appear in Nightingale Hall next to the beds after the Twilight Sepulchur is done.
Reconfigured the directional facing for Wintersand Manor to avoid a direct conflict with Touring Carriages.
Restored access to the cut portion of Cidhna Mine and repurposed it as an escape route for being in jail while not doing the Forsworn quest.
Added the Supple Falmer Bow to 3 of the encounter varieties of Falmer. Provided a tempering recipe for it as well.
Added an AI pack to send Scouts-Many-Marshes to the New Gnisis Corner Club which will provide access to 2 scenes that were created but never get used.
- Restored the Spectral Arrow spell as a reward for completing Treva's Watch.
Version 1.0.3
- Cleared up some navmesh issues at Barleydark Farm around the wheat stalks.
Fixed a gap in the archway behind General Tullius bedroom after the wall was removed to provide access to the tower.
The jester objective is never cleared if the Dark Brotherhood quest line is started without visiting Cicero on the road.
Enabled Ennodius Papius since he has recorded dialogue available for before the Dark Brotherhood quest to kill him.
Wintersand Manor has been restored across from the Whiterun Stables.
Restored dialogue for the Vigilants of Stendarr to confront the player when they are wearing/wielding Daedric artifacts.
++ Don't worry, if you surrender an item it won't be lost unless you want it to be - the Vigilants will whisk it away to their hall.
++ Yes, if Dawnguard is loaded the vault they speak of will be available in the exterior should you need it.
- Cleared up some navmesh issues at Barleydark Farm around the wheat stalks.
Version 1.0.2
- Restored a scene between Uthgerd the Unbroken and Skulvar Sable-Hilt at the Whiterun Stables.
A trigger box for a scene with Mikael in the Bannered Mare was enabled so it would run as intended.
Preferred path fixes to the navmesh in Stonehills.
For the Companions, if Aela has given you more radiant quests than Farkas, she will be your Shield-Sister for Proving Honor.
Corrected an issue with Research Thief where taking Faralda's notes was not sending the theft alarm. (Thanks, CK, but I needed that property you see)
Corrected another issue with Research Thief where ratting Nirya out to Faralda did not clean up the generated notes.
Corrected an issue where the Jarls would have dialogue for Rogue Wizard before Tolfdir had actually given you the quest.
Ilas-Tei's corpse was using male Argonian parts despite Phinis clearly saying Ilas-Tei is female.
Yisra already had a vanilla scene placed for finding her so the quest has now been corrected to make use of that instead of the one I added for it. Be aware this will reset the quest, so if you've got it in your journal already, finish it before you update the mod.
The 4 quest items to gather for Missing Apprentices will no longer be added to Phinis' inventory when turned in because he tries to turn around and sell them to you later.
- Restored a scene between Uthgerd the Unbroken and Skulvar Sable-Hilt at the Whiterun Stables.
Version 1.0.1
- Corrected an issue with Missing Apprentices where it was not properly handling the two daggers that need to be turned in if they had been taken from their original places.
Mithorpa Nasyal has been given a boost in his levels (from 4 to 16) so he'll have a better chance of surviving in his somewhat remote location.
Herebane Sorenshield was not consistently going hostile toward the player because his aggression settings were too low.
Restored the Narzulbur wife quest. Doing so also activates some post-quest dialogue in Narzulbur that was already set but could not be accessed.
- Corrected an issue with Missing Apprentices where it was not properly handling the two daggers that need to be turned in if they had been taken from their original places.
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Welcome to The Cutting Room Floor. 14,480 articles and counting!
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Planescape: Torment
Developer: Black Isle Studios
Publisher: Interplay
Released: 1999, Windows
Publisher: Interplay
Released: 1999, Windows
Planescape: Torment follows The Nameless One, a man who can never truly die, and his quest to discover why he is trapped in this endless cycle and, later on, what can change the nature of a man. Considered one of the best written RPGs out there, it is a cult classic with a devout following.
Quite a few graphics were scrapped for the final game, including a set of graphics for the enigmatic Lady of Pain. There is also a huge amount of unused voiced lines, particularly for Morte and Annah. Like any good RPG, there are also a few removed quests.
While The Nameless One might not be able to know what can change the nature of a man, you can know what can change the nature of a game's content by reading this article.
The Cutting Room Floor Sonic
Did You Know..
- ..that Yujix Terada hid his name in Dirty Pair: Project Eden by placing it in the overscan area at the bottom of the screen?
- ..that there's text in Perfect Dark for Game Boy Camera support?
- ..that Mega Man Zero 3 had e-Reader support that was cut from all non-Japanese releases?
- ..that the PC version of Plants vs. Zombies has a page of unused minigames?
- ..that the difficulty of Stage 6 in Ghosts'n Goblins constantly changed between board revisions?
- ..that part of a phone call from the white nationalist organization Combat 18 was left in Front Mission: Gun Hazard?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including..
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
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